An olive-green toy tank and miniature soldiers advance across a sunlit living room floor — concept artwork.
THE FORGOTTEN ARMY IS BACK.

WAKE UP.
TAKE BACK.
YOUR HOME.

Your toys. Their invasion. Your command.

The Red Army has escaped its box and taken over the house. Lead your green soldiers. Take back your home, one room at a time.

DISCOVER THE STORY↘
PC / STEAMRTS + ACTIONIN DEVELOPMENT
TAKE BACK WHAT IS YOURSBUILD.COMMAND.FIGHT.RECLAIM.NO ROOM FOR SURRENDER. ↙
01 / THE STORY

SOME TOYS
WERE NEVER DONE PLAYING.

A child falls asleep beside his green soldiers.
When he wakes, the house is no longer theirs.

Red plastic soldiers emerge from a forgotten cardboard box in a child's bedroom, facing two green toy soldiers — cinematic story concept art.
PROLOGUE / THE FORGOTTEN BOXSTORY CONCEPT ART
  1. 01 / BEFORE THE SILENCE

    JUST ONE MORE BATTLE.

    In his bedroom, a child plays with his green toy soldiers until sleep takes over. His army is left waiting where the game ended.

  2. 02 / OUT OF THE BOX

    THE OLD ARMY RETURNS.

    Long ago, he played with the red soldiers, too. Packed away and forgotten, they have now escaped their box and spread through the house.

  3. 03 / A DIFFERENT AWAKENING

    THIS TIME, IT'S THEIR HOME.

    He wakes to a house under Red Army control. The green soldiers are under attack. Their fight back begins right here, in the child's room.

YOUR COMMAND

THE GREEN ARMY

The child's current army. Rally your soldiers, rebuild your strength and reclaim the house.

THE OCCUPYING FORCE

THE RED ARMY

His old, forgotten soldiers. Out of their box, in control of the house, and advancing on the greens.

A STORY TOLD THROUGH CINEMATICS. From the first awakening to the final transmission, cinematic sequences will connect the campaign's five chapters.

FOLLOW THE CAMPAIGN ↘
02 / TWO PERSPECTIVES. ONE WAR.

COMMAND THE BATTLE.
BECOME THE SOLDIER.

See the bigger picture. Then get closer.
Plan your offensive from above, or step into the boots of a toy on the front line.

SOFA / COVER BOOK STACK FORWARD HQOBJECTIVE A
Third-person tank perspective shown in the supplied game visual reference.
RTS COMMAND ILLUSTRATIVE TACTICAL VIEW
DIRECT CONTROL ◎VISUAL REFERENCE
‹ ›
DRAG TO SWITCH PERSPECTIVE

Build your base, gather resources and coordinate your forces. Every push begins with a plan.

FOLLOW THE STORY

CAMPAIGN

Lead the Green Army through five connected chapters, with cinematic sequences carrying the story from room to room.

EXPLORE THE CHAPTERS ↗
FIGHT YOUR OWN BATTLE

SKIRMISH

Take on the AI in standalone battles outside the campaign. Build your force and put your tactics to the test.

PLANNED GAME MODE

Gameplay vision in development. Direct control is planned for supported units; available units and features may evolve.

THE WORLD LOOKS DIFFERENT FROM DOWN HERE.

SMALL TOYS.
BIG POSSIBILITIES.

The Red Army holds familiar ground.
Turn every everyday object into a way forward.

01

BUILD YOUR WAR MACHINE

Raise a base, produce troops and turn collected resources into your next offensive.

02

EVERY OBJECT IS TERRAIN

Books become ramps. Furniture becomes cover. The gap beneath a chair becomes a choke point.

03

FIND YOUR TACTICAL EDGE

Coordinate squads, arrange defenses and combine ground and air forces to open a new route.

ENVIRONMENT & GAMEPLAY VISION · IN DEVELOPMENT
03 / THE CAMPAIGN

FIVE CHAPTERS.
ONE HOME TO RECLAIM.

CAMPAIGN VISION — IN DEVELOPMENT

Survive the first attack. Break the ambush. Secure the resources.
Win the main battle, then clear the garden.

SELECT A CHAPTER TO READ YOUR MISSION ↗

CAMPAIGN / RECLAIM THE HOUSESCHEMATIC / NOT A LEVEL MAP
05GARDEN 01CHILD'S ROOM 03KITCHEN 02 / HALLWAY 04LIVING ROOM N ↑
CHAPTER 01 / FIRST CONTACT

HOLD YOUR GROUND.

The Red Army launches its first attack in the child's room. Rally the green soldiers, survive the opening assault and begin the fight to reclaim the house.

AFTER CHAPTER 05 / FINAL TRANSMISSION

SOMEONE IS
STILL WATCHING.

The garden falls quiet. Beyond the fence, the story leaves one last question.

REVEAL THE FINAL SCENECAMPAIGN ENDING · SPOILER

From the neighboring garden, another group of toy soldiers watches through binoculars. The camera pulls back. A message appears.

TO BE CONTINUED...

A door left open for another story.

04 / YOUR GREEN ARMY

SMALL SOLDIERS.
SERIOUS FIREPOWER.

From boots on the floor to rotors overhead.
Build a force for the battle ahead.

GREEN ARMY / EQUIPMENT DOSSIER02 — 08
SUPPLIED MODEL ARTWORK · IN DEVELOPMENT
ROLE / ARMORED ASSAULT

MAIN BATTLE TANK

Bring armored presence to the front line. Lead the advance across open floors and support your infantry's next push.

Explore the supplied model artwork. Infantry equipment, defense variants and base buildings can be selected within each category. Game in development; artwork is not captured gameplay.

05 / EYES ON THE BATTLEFIELD

CLOSER THAN
YOU THINK.

A glimpse of the world we're building.
The forgotten box. The fight for home. More to come.

Cinematic concept art, supplied model artwork and visual reference. Open the gallery to explore all 14 model images. Captured gameplay and the official trailer will be added when available.

06 / FROM THE DEVELOPMENT FRONT

FIELD REPORTS.

FIRST TRANSMISSION COMING SOON

Development notes. New units. Fresh battlefields.
Follow the journey as the house comes to life.

IN DEVELOPMENT
ONE CHILD. TWO ARMIES. A HOME TO RECLAIM.

BRING YOUR
ARMY HOME.

The red soldiers took your home. Your green army can take it back.

STEAM PAGE COMING SOON
PC / STEAMREAL-TIME STRATEGY + ACTIONIN DEVELOPMENT
TRANSMISSION PENDING

STAY ON STANDBY.

The official Steam page is not live yet. Once it launches, you'll be able to wishlist Command Your Toys here.

Cinematic toy army concept artwork